tirsdag 20. mai 2008

SoundScape

Preparing for my thursday experimental practice presentation I found myself in need of a tool for presenting my bits and pieces of sound.

The Concept: The soundscape is built around a thought of three separate sound layers.
The Sound Substrates: These sounds are low level sounds that are to be the canvas on which the soundscape is painted.
The Sound Grain: These sounds have some more detail in them, are more noticeable and makes things "happen" in the soundscape.
The Sound Details: These sounds are short bursts of sounds that are the frontmost layer of sounds. The sound details may not be looped unlike the substrates and grains.

http://basslines.typelus.com

To get it "active" you have to clicky on the blackness (to make it register keypresses) and then:
R-Toggle random sound triggers
L-Toggle loopmode
A/Z-Change between four different sound sets
M-Toggle "Mashup Mode" where all the soundsets are mixed
1-Trigger one sound substrate
2-Trigger one sound grain
3-Trigger one sound detail
Tab-Enter fullscreen mode (the soundscape will unfortunately not recognize keypresses when in fullscreen mode)

Well that's it really. I do recommend using this with a set of good headphones or even better, proper woofers with lots of oumph. This due to the sounds being mostly really low frequenzy goodness =)

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